For the monster, I was worried that I wouldn't have the time to design, model, rig and weight a more extravagant like a dragon or something more spectacular with the remaining time I had. So, I looked into other creatures from medieval mythology. I was more attracted to the more humanoid monsters because, given the time remaining, it'd be easier to model and rig something of a similar shape to the hunters, having already had practise rigging them.
In my research, I stumbled across a monster called an Anthropophage, which is so commonly mixed up with another creature called a Blemmyes that the two have merged into one being. It was common in medieval mythology as well as others, and also referenced in Shakespeare's
Othello. The Anthropophage is described as a tribal cannibal that eats human beings, and the Blemmyes appearance is a giant humanoid without a head, with its face within its torso. As these two creatures are often confused with one another, I combined the two descriptions for my creature.
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Artwork of the Anthropophage/Blemmyes. |
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A turnaround for the creature. |
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A quick size comparison between the creature and the hunters. |
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The initial low poly model of the monster. |
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The low poly being upscaled slightly from the low poly. |
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The Maya model close to being finished and posed. |
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The Maya model having been UV mapped, rigged, weighted and posed. |
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The Maya model imported into ZBrush further upscaled and ready for print. |
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