For the monster, I was worried that I wouldn't have the time to design, model, rig and weight a more extravagant like a dragon or something more spectacular with the remaining time I had. So, I looked into other creatures from medieval mythology. I was more attracted to the more humanoid monsters because, given the time remaining, it'd be easier to model and rig something of a similar shape to the hunters, having already had practise rigging them.
In my research, I stumbled across a monster called an Anthropophage, which is so commonly mixed up with another creature called a Blemmyes that the two have merged into one being. It was common in medieval mythology as well as others, and also referenced in Shakespeare's
Othello. The Anthropophage is described as a tribal cannibal that eats human beings, and the Blemmyes appearance is a giant humanoid without a head, with its face within its torso. As these two creatures are often confused with one another, I combined the two descriptions for my creature.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsWqmWltV0L5KEP_eZ5eW3cIv9462p1H_IIezJLKQXCSpA0qy_BUFgHqEeykcL9A8o9OxykeXNZcTISU7LRF2zoDSzjYpk3K-NKyg_amwAwn3tc8sPnQoFb-azLRX3DI3ZwDUNWTEiq3Q/s1600/ma_monster_20140922_1513.png) |
Artwork of the Anthropophage/Blemmyes. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPsryyuTemMWCD-yraCUUhDxygzyLT9VLJK29FTE2qHiM-l_HoSMMIxijaSg7nPpSSFIbKhh3n1P_MbsT8OR7Fhm0fU8xEPJHcUs6PN9txiSNAhnNhYU9nZadtCeZ6CVQ2y1zdz8G8MfM/s1600/ma_monster_turnaround.png) |
A turnaround for the creature. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLor_7QrXCh8rkVaXUdndeamUqbO7xTG1Q8DTP0p0XnsJLmkY-oUANndXi_hvlmPFaA6mIZ4wl3SgnaKDrQaReLI-Lx9jCutkMj6t89q-EgDiUsgcx8M-qDEf5Fv2IIQCOZheP0nZyQ0s/s1600/ma_monster_20140808_1901.png) |
A quick size comparison between the creature and the hunters. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6DtWBacSb8_5jd-J1P4jPY8MLSShmMPWwGrR6tWYg305CMntjX7zjNA8T7BvJOCjJVmYG-o5Q9ZQCwW2rIdhkgng36FKJ_lM5JpBsKmFnNsmcbSLC4-t_nlkjn80aQBT_Pr-08MX7rsA/s1600/Screen+shot+2014-09-24+at+14.07.21.png) |
The initial low poly model of the monster. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkuaHaA26813UJUOLmgCx-6VWi52rIgalovSeKhSabqQcoQn8-dlIQEArNYYu6geUEyDDU0NPOyNZOBc7oiy42tJoJBM56bkDWoR1H0ugWaF0gOUdY6i_u46EsT7JEKVtKYYe57IEazQY/s1600/Screen+shot+2014-09-24+at+14.07.58.png) |
The low poly being upscaled slightly from the low poly. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg33O6N7KKIdhQosQG0KLvW9qjxo5J4h811OXlbzMcya6LeqMiUZcp1zlExmo9P48EBjR9gwp860b5YSyFy78DsZuWETrbLlXBFUI-2nxFZei5IOSvuERL4Lyz0vhHDQH0hLZR_EGhQwpg/s1600/Screen+shot+2014-09-24+at+14.09.53.png) |
The Maya model close to being finished and posed. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQYBTRc7PmBYP13p9lUFZHg_-v-GVcBIVsErBGPcAZSzD-oBuXY1sxj8t5Utd9M8rBgZfzQMJtq27L7YkE2CCdyyQm4y6P18AK5km5wOXL93RquSKtYIrWxYcOPAfrOaBRzKcqw1Fxvpk/s1600/Screen+shot+2014-09-24+at+14.10.35.png) |
The Maya model having been UV mapped, rigged, weighted and posed. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSgCmR76DUOPVzBbsHcT0y2P5iLsLw73EyqOVva97s116oD_WGZAoNC41CdVVvv1vefdU7cmPmv_gN-cj2fP6_wOXfyvvZc2z03wjrI6aMR09xmsHCFmQIF9k5oKhZJd7vdNAONo8fHaA/s1600/img_20140923_1934.png) |
The Maya model imported into ZBrush further upscaled and ready for print. |
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