Seeing as all that's seen is the floor, because the tiles are from a top down view, I needed to pick something more interesting than dirt. I ended up choosing something along the lines of cobbled floor tiles. I decided to model the tiles in 3D and then render the image.
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The room floor tiles modelled in 3D. |
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The corridor floor tiles modelled in 3D. |
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Both sets of floor tiles overlapped and textured. |
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The starting Home tile. |
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The locked, and optional, Exit tile. |
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The crossroad corridor tile. |
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The corridor t-junction. |
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The corridor corner. |
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A straight corridor tile. |
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A room with 3 doorways/t-junction. |
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A corner room. |
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A room with 2 doorways on opposite sides. |
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A dead end room with a locked door. |
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