For the last "hero" character, I wanted to pay homage to more traditional fantasy classes, but I didn't want to include magic in the game as it may have complicated the rules. Instead, I went for something similar, but leaned more towards medieval medical practises. I went for the plague doctor theme as the robes fit with the tabards of the crusader and the archer, and the beaked, bird-like mask further creates a link with the other hunters, especially the archer.
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Artwork for the alchemist. |
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The turnaround for the alchemist. |
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The initial low poly model of the alchemist. |
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Upscaling the model in Maya. |
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Further upscaled in Maya. |
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The model having been UV mapped, rigged, weighted and posed. |
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The completed Maya model. |
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The model with a base added, taken into ZBrush to be upscaled and smoothed, ready for print. |
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