For the last "hero" character, I wanted to pay homage to more traditional fantasy classes, but I didn't want to include magic in the game as it may have complicated the rules. Instead, I went for something similar, but leaned more towards medieval medical practises. I went for the plague doctor theme as the robes fit with the tabards of the crusader and the archer, and the beaked, bird-like mask further creates a link with the other hunters, especially the archer.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUy1G8gTGruwd7-xLO-rYNqFJ6a2uBaVpLhp79Y62A9az5G9okxfcWXYBa0HUeawaA5HFBeJUhbcNCofyEXQ3Ko7bEYuyIv5A45L5rqmSK3ZTPe19FmmN4_49KrY5ley7d6jdLy5X6d30/s1600/ma_alchemist_20140918_1454.png) |
Artwork for the alchemist. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ4kg3p5A6Vq5oVP_KWDkn78rmzwBQd_LZkOBYYPJP6BqjVwlA57TOFTrIFl3JtAOntMvYbBMenJs8hYcPbkc97D1eQ2RPmzqFbdXEWOIzWiHTeDD1jm16fZ5t61Bb-_wP2SH17xFW4JI/s1600/ma_alchemist_turnaround.png) |
The turnaround for the alchemist. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPx0KzUOKg6uLG1ulQrx8GrripE7I3jKzrzfvesc97VpyBxCYhK3q_hXlDuWqin1mfLdwUDZpiI92Klz7e3l0_Sr_qmJAPPnAJVwNuC7pKD6JTlWo9yBmjCE4EvPu-vSlTidR1p2gC3FA/s1600/Screen+shot+2014-09-24+at+12.17.40.png) |
The initial low poly model of the alchemist. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG3dwjSDuifPPZkOVKDPnhETnQ7CJY-jqxC-nVxz_t4oZ52LCNc7RPcftuRJQavR29Yveqd387IfGF6Ob4gRPIzLIVwDXoijazhz7Jp6h6ynCOWPQJSYIFejU0dsFOnKaWcuDyJoFWVN4/s1600/Screen+shot+2014-09-24+at+12.18.07.png) |
Upscaling the model in Maya. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNUTvUmmq28RjkgXjcEBhq1YqEfRvL_BsAKJPTuz8cR2SpS9f7MBd_UkMKgHgAYWs2NNYDDRouVRGNrocgMksyfFab3ANFEevqYs2LpyLAB98qdLCA_cEEahTC2OoQiJhMdnuYcQm5R3g/s1600/Screen+shot+2014-09-24+at+12.18.32.png) |
Further upscaled in Maya. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGUCEteZbBUOcMVsvq9f-LkGqz2yYKdgvbYTecA29KNxEK5YcuWononMSgd-Cns5k0nMNKSA0ydUx7_Kk56uAygvUH9Y7iSaJ-Ad1VQugjtlH_aH9Weiu4SC4MNBHx4HeY1yErd5fEzkQ/s1600/Screen+shot+2014-09-24+at+12.19.12.png) |
The model having been UV mapped, rigged, weighted and posed. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfyZ0pPlAO7KGdWxcjBzF2kg1pOi2air1WfIzSryjLhOrIsOgSj_ahl3aCEcgAbZgStGRB84oNAx5urZwmeWbk-hhD9a8nOmbYBAmqCJa2ajRgza0gD4wo2foc_vlQfORP-olUcVPm3nE/s1600/Screen+shot+2014-09-24+at+12.20.05.png) |
The completed Maya model. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKxZgCgzq6qGSpoJdtpAO07PS3wE-cyP8aIBoDb9tYUcz2FXa96SObmi6YuWrakoTZEezPXRwT58vNFk2b5y1JIZ6H5Qs1mUYRkeoFWeiGYYB4Hk6amJRjFiVWfOlm-lyePwBSgwEWuEk/s1600/IMG_04092014_183046.png) |
The model with a base added, taken into ZBrush to be upscaled and smoothed, ready for print. |
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