Specifically, the 2D portion of his artwork often depicts and environment or scene, either within every day life or from a movie, focussing primarily on the scene's light source. The 2D component is what creates the atmosphere for the piece as a whole, depending on the colour of the light sources and the scene itself.
Afterglow (2011) by Shintaro Ohata Image source: http://yukari-art.jp/images/2011/11/ohata_afterglow.jpg Last accessed: 7th December 2013 |
What makes Ohata's artwork so interesting are the 3D sculptures that are married to each painted scene. The sculptures often show at least one or more stylised characters that are painted using the light sources from the 2D backdrop as a guide, painting the sculpture as though the lights in the painting were reflecting on the character. What this produces is a single piece that blends seamlessly when viewed from the perfect angle and provides a 3D work of art that contains predetermined lighting and shadows.
In the Sound (2012) by Shintaro Ohata Image source: http://yukari-art.jp/images/2013/01/ohata_in-the-sound31.jpg Last accessed: 7th December 2013 |
In the Sound (2012) by Shintaro Ohata Image source: http://yukari-art.jp/images/2013/01/ohata_in-the-sound1.jpg Last accessed: 7th December 2013 |
In the Sound (2012) by Shintaro Ohata Image source: http://yukari-art.jp/images/2013/01/ohata_in-the-sound22.jpg Last accessed: 7th December 2013 |
What interested me is that Ohata's technique combines the sort of things I've been looking into with creating sculptures out of 3D characters and combing it with replicating comic book lighting and aesthetics in 3D. Visually, his work his very striking and interesting, and could serve as the perfect inspiration for presenting my own 3D characters.
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