Sunday, 12 May 2013

Translating Style Between 2D and 3D (Work from March 2013)

In February, I decided to look at what my inspirations were, as well as decided what the ultimate goal for my MA would be. Having decided what I'd like to do, for now, I took a couple of characters I had designed in my spare time during the first semester and decided to model them. Starting in March, I began to model a couple of the characters, starting with the monkey.

Initial Concept
Turnaround



Body renders
Head renders
Basic body texture
Basic head texture
Basic eye texture

After creating a low poly mesh for this character, UV mapping, and applying a very basic texture, it was at this stage that I began looking into turning this character into a printable 3D figure. I began editing this model above, making sure it had no holes in the mesh. I also began to look into properly rigging this character for posing, and taking it into Mudbox to increase it's poly count and make the model smoother without affecting the desired silhouette. Unfortunately, I've yet to finish adjusting this model for print as I got distracted by writing the contextual studies essay.

The next thing I'm going to do with this model is continue making those adjustments, rigging and smoothing the model in Mudbox, as I start moving on to the next set of models. Getting a prototype 3D print of this character will inform the basis of the next series of models to come.

In addition, I began 3D modelling a second character, based on one of the cartoon Mass Effect characters that I did but, again, researching and writing the contextual studies essay eventually became priority. This time, I attempted to do a high poly mesh in Maya but that proved to be very time consuming.

Mass Effect character turnaround




Friday, 12 April 2013

January 2013

Towards the end of 2012, I was looking into exploring characters in different genres but not in great detail at the time. I had the idea to look at how a group of characters might interact within a specific world, or how characters work with each other. I thought about creating a group of characters for a set world and chronicling their journey in some sort of one-shot comic or web comic.

This led me to consider creating characters for a fantasy world that weren't necessarily human, looking into existing fantasy races or attempting to create my own, using my inspirations as a basis.













I came up with a long list of potential characters but only designed two or three. It would take a lot of time to create so many characters and create social links for them in the world, I just wanted to explore the relationship between a small group.

For now, I'd rather focus on the first two characters and how they work together, how they can compliment each other. Even though I prefer more cartoon or animation style, I'd like to try at least one or more realistic characters. Each character is likely to carry props such as weapons or items.

Not only that but I find my own interests to be quite fluid, they change so often, it's difficult to stick to a single genre or type of character, or style. I started revisiting the idea of doing a character for different themes or genres. I'd like to have a go at doing a science fiction character, or a survival horror character or creature, etc. That way I'm not limited to a single idea for the duration of my MA. The two characters I've been focusing on can fit into the "fantasy" category.

As another tie in with the idea of doing characters from different genres, I recently discovered the BioWare CGHUB 3D Challenge. If I had known about this sooner, I would have loved to have entered it. I might have missed the actual contest but I still want to do it. It would also tie in to the other work I did at the end of 2012.

Tuesday, 26 March 2013

Inspiration Board

I've been looking at games and animation for style inspiration. I'm a big fan of non-realistic games, especially if they have their own unique style that's full of colourful characters.

Two main series I've been looking at are Naughty Dog's Jak and Daxter series, and Insomniac Games' Ratchet and Clank series.

Jak II. (2003). Directed by Jason Rubin. United States: Naughty Dog, Inc.
Jak II. (2003). Directed by Jason Rubin. United States: Naughty Dog, Inc.
Jak II. (2003). Directed by Jason Rubin. United States: Naughty Dog, Inc.
Ratchet and Clank Future: A Crack in Time. (2009). United States: Insomniac Games, Inc.
Ratchet and Clank Future: Tools of Destruction. (2007). United States: Insomniac Games, Inc.
Ratchet and Clank Future: A Crack in Time. (2009). United States: Insomniac Games, Inc.

I've also had a look at the CGI Clone Wars series for its 3D interpretation of a 2D animation style and its hand painted textures.

Star Wars: The Clone Wars. (2008). United States: Lucasfilm Ltd. LLC.
Star Wars: The Clone Wars. (2008). United States: Lucasfilm Ltd. LLC.
Star Wars: The Clone Wars. (2008). United States: Lucasfilm Ltd. LLC.

I also found myself looking at the various animated series by Genndy Tartakovsky, specifically Dexter's Laboratory and Samurai Jack.

Dexter's Laboratory. (1996). Created by Genndy Tartakovsky. United States: Cartoon Network Studios.
Samurai Jack. (2001). Created by Genndy Tartakovsky. United States: Cartoon Network Studios.

His animations have a clear visual style, it would be interesting to try and see this sort of style translated into 3D.

I'm also a fan of the narratives behind a fair amount of adventure style games. The hero's journey from small beginnings to the end results and how that journey affects the character's personality and appearance. The idea that a character can start as nothing, a zero in rags, and become a wealthy hero through a journey that takes them to interesting places and allows them to interact with interesting people, good or bad. What seems to be seldom explored though is the opposite idea, the journey of a hero losing everything, falling from grace.

That might be another idea to look into, to see the before and after or someone shaped into a hero or distorted into a villain.

Thursday, 7 February 2013

What is the Final Product?

Regardless of what I decide to base the characters I design on, the final product will ultimately be the same: I want to produce figures of the characters I design.

I've been looking at a lot of collectible figurines from small vinyl toys to specially made maquettes. I've looked into toys at threeA toys and also the animated style maquettes by Gentle Giant Ltd and Electric Tiki Design, which I'm quite fond of.

Boba Fett by Gentle Giant Ltd.
Image source: http://ryanlb.com/images/starwars/images/boba-fett-animated-maquette-2.jpg.
Last accessed: 7th February 2013.
Han Solo by Gentle Giant Ltd.
Image source: http://comicmastersonline.com/shop/images/HAN%20SOLO%20STATUE.jpg
Last accessed: 7th February 2013.
Legolas by Gentle Giant Ltd.
Image source: http://comicmastersonline.com/shop/images/LEGOLAS%20MAQUETTE.jpg
Last accessed: 7th February 2013.
Ringwraith by Gentle Giant Ltd.
Image source: http://speljatten.shop.textalk.se/shop/17886/art86/h5811/10195811-origpic-68150c.jpg
Last accessed: 7th February 2013.
Nightmare of Elm Street's Freddy Krueger by Gentle Giant Ltd.
Image source: http://media.archonia.com/images/samples/23/63/62363_s0.jpg
Last accessed: 7th February 2013.
Buffy the Vampire Slayer's Spike by Electric Tiki Design.
Image source: http://www.entertainmentearth.com/images/AUTOIMAGES/EL12701lg.jpg
Last accessed: 7th February 2013.

Creating sculptures like these would be an excellent way to show off my characters.

Tuesday, 29 January 2013

Slumpbusting

It's safe to say that, for the past few months, I've been in a bit of a slump, creatively. To get over this slump, between September and December 2012, I experimented with a few ideas while trying to find something to focus on in my MA.

I took a step back and looked at my interests, what I was really interested in at the time and chose to try and create characters for an existing world. I had a look at the already designed races and focused on the characters role and personality. I ended up doing about 5 characters based on the Mass Effect game series by BioWare and EA in my own, comfortable illustration style.






I quite enjoyed creating some of these characters, making their personalities. It might even be fun to attempt 3D modelling one or more of these characters in future.

After these and still looking to try out a few new things, I decided to try and create characters in a way I hadn't done before. A friend of mine is really interested in animals and anthropomorphised characters. It inspired me to give designing similar sort of characters a go.

At first, I tried creating anthropomorphised characters for my own themed world, looking at adventure games and movies. Pirates was a... common theme.


I also tried doing similar sort of characters in a more modern, less fantastical setting.



It was really fun coming up with some of these characters and developing their personalities, definitely something to consider for future designs. Doing these also gave me some ideas about what to do in my MA.

Tuesday, 18 December 2012

December 2012

By December I had... Kind of lost interest in the dwarves. I attempted to designed some post-apocalyptic superheroes. Well, a post-apocalyptic superhero.




However, I largely concentrated on completing my contextual studies essay.