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Initial Concept |
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Turnaround |
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Body renders |
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Head renders |
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Basic body texture |
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Basic head texture |
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Basic eye texture |
After creating a low poly mesh for this character, UV mapping, and applying a very basic texture, it was at this stage that I began looking into turning this character into a printable 3D figure. I began editing this model above, making sure it had no holes in the mesh. I also began to look into properly rigging this character for posing, and taking it into Mudbox to increase it's poly count and make the model smoother without affecting the desired silhouette. Unfortunately, I've yet to finish adjusting this model for print as I got distracted by writing the contextual studies essay.
The next thing I'm going to do with this model is continue making those adjustments, rigging and smoothing the model in Mudbox, as I start moving on to the next set of models. Getting a prototype 3D print of this character will inform the basis of the next series of models to come.
In addition, I began 3D modelling a second character, based on one of the cartoon
Mass Effect characters that I did but, again, researching and writing the contextual studies essay eventually became priority. This time, I attempted to do a high poly mesh in Maya but that proved to be very time consuming.
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Mass Effect character turnaround |
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