By December I had... Kind of lost interest in the dwarves. I attempted to designed some post-apocalyptic superheroes. Well, a post-apocalyptic superhero.
However, I largely concentrated on completing my contextual studies essay.
Tuesday, 18 December 2012
Tuesday, 27 November 2012
November 2012
Still struggling to find designs or something that really motivated me, I continued with the dwarves. I attempted to 3D model Grumpy.
I got as far as the UV mapping stage but, between financial issues and the impending contextual studies essay, I got increasingly distracted.
I got as far as the UV mapping stage but, between financial issues and the impending contextual studies essay, I got increasingly distracted.
Tuesday, 30 October 2012
October 2012
I started playing Gearbox Software’s Borderlands 2 in October and I love its art style. It mixes cell
shading with hand painted textures, trying to maintain a comic book style and
really reminds me of John Romita Jr’s artwork. This briefly inspired to make an
attempt at designing a character in that world.
After
that I thought about looking at genres and fitting art styles to them but it
was suggested that I take something like Snow
White and the Seven Dwarves and attempt to redesign the dwarves. I thought
about it and had a go by making them dwarves on some sort of space mining rig,
partially inspired by Visceral Games’ Dead
Space.
With Grumpy, I went for a chunky body with jagged hair. I even made him look balding to imply that he may have pulled some of his hair out in frustration. With Doc, I wanted to try something more rounded and flowing. Sneezy was an attempt at making him look sickly, diseased or plagued. Happy was made to look very jolly, maybe even a little flamboyant or camp. Dopey was made to look, well, dopey...
I took a couple of these characters and played with colour. I decided on reds for Grumpy, to represent anger, and went for a more clinical look with Doc, to represent the possible ability as a physician that his name implies.
I then took Grumpy and played around with shading and lighting.
Tuesday, 25 September 2012
September 2012
Starting in September, I came on to this course with a very
vague idea of what I wanted to do. In my third year, I concentrated on
character design and I want to expand on that in the masters. So, for starters
I wanted to attempt to design a load of characters and model them in 3D to put
in to my portfolio.
With that in mind, I set out looking into what inspired me;
where I draw my influences from. I love looking at all the fantastic digital
painting that comes with games design but they've always leaned towards
realism. I’m honestly not a big fan of realism. A lot of games that associate
with the real world often look brown and bland to me.
I've always preferred stylised games over realistic ones,
largely because it draws from my influences and interests. I’m a big fan of
traditional animation and comic books. Artists like Bruce Timm and Mike Mignola,
amongst others, have inspired me heavily over the years. It would be nice to
draw some of this influence into my design. Disney and Dreamworks animation
also have a lot of art and design which I love.
Even with so many influences, I’m still struggling to find
something I enjoy designing at this point. I did do some doodles at this early
stage:
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